Learn computational thinking concepts and practices, like brainstorming, designing, engineering, and programming.
This is a fun and creative physical computing project that opens a doorway to computational thinking concepts and practices. From brainstorming to designing, engineering and programming, students create their own interactive robots. By programming microcontrollers and various electronic and mechanical components, students make their ideas come to life. This project is an adaptation of the Lawrence Hall of Sciences Robot Petting Zoo, with an additional emphasis on 3D engineering with cardboard.
This guide is designed for facilitating students with little to no prior experience working with programming, robotics or 3D design. This project develops collaboration and time management skills, which are necessary to complete high quality, completed projects by a deadline. Everyone enjoys these interactive robots at community events such as a self organized Maker Faire!